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Building for Linux and macOSĭolphin requires CMake for systems other than Windows. Since the Binary directory contains a working Dolphin distribution. Creating an installer is not necessary to run Dolphin
Dolphin emulator system requirements mac install#
This will require the Nullsoft Scriptable Install System The "Debug" solution configuration is significantly slower, more verbose and less permissive but makes debugging Dolphin easier.Īn installer can be created by using the Installer.nsi script in the The "Release" solution configuration includes performance optimizations for the best user experience but complicates debugging Dolphin.
Dolphin emulator system requirements mac update#
Make sure to pull submodules before building: git submodule update -init Git and Windows 10 SDK must be installed when building. Other compilers might beĪble to build Dolphin on Windows but have not been tested and are not Visual Studio 2019 16.3 or later is a hard requirement. Use the solution file Source/dolphin-emu.sln to build Dolphin on Windows. Attempting to install on an unsupported device will fail and display an error message.
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Please read the FAQ before using Dolphin. Of the GNU General Public License, version 2 or later (GPLv2+). Linux, macOS, and recent Android devices. Homepage | Project Site | Forums | Wiki | Issue Tracker | Coding Style | Transifex Pageĭolphin is an emulator for running GameCube and Wii games on Windows, Update Readme.md to remove mention of Vista. Git: Also Ignore other derivatives of VS outputĪndroid: Update the gradle file to use android studio 2.2 cmake.Īdd "JitKvm" (copy of Cached Interpreter for now)ĭocument that the codebase uses C++17 in Contributing.md Merge pull request #6152 from bb010g/patch-1 Tools: Add a small Python tool to print FSTsįixed 'Load into Gecko Register' codetype Translation resources sync with Transifex